Your PC will need a graphics card thats as powerful as a GeForce 8800 GTX 768MB/Radeon HD 3870 and it should be paired with either a Phenom 8250e Triple-Core/Pentium Dual Core E2220 2.40GHz CPU to. For Starcraft II: Wings of Liberty on the PC, GameFAQs presents a message board for game discussion and help.
- The first is to select 'Single Player' from the top of the main screen, then select 'Play Versus AI'. After this, choose a map to your liking. You'll contain the top spot of the game, add as many.
- Check out CCC's in-depth StarCraft 2: Wings of Liberty review for the PC to find out if this game is worth buying, renting, or if you should avoid it altogether.
- StarCraft II videos - Watch StarCraft II: Wings of Liberty PC videos, movies, trailers, gameplay clips, video game reviews, interviews and more at IGN.
Victory looks different. Yes, the United Earth Directorate is no more and the Overmind has finally been destroyed. The Terran world Tarsonis now lies in ruins, as does the Protoss homeworld of Aiur. The Queen of Blades, formerly known as Sarah Kerrigan, is still out there and Arcturus Mengsk's administration turns out to be even more dangerous than the Confederacy. No wonder that four years after the events of StarCraft: Brood War, Jim Raynor is trying to drown his sorrows with booze, while helping the rebels on Mar Sara in the fight against Mengsk's Dominion. The trot changes, however, when one day Tychus Findley, imprisoned for life by the Dominion, shows up proposing a deal. Soon after that, Backwater Station is overrun by the Zerg, who are now the dominant species in the Koprulu Sector, revealing an invasion of the Terran systems. So, Raynor retreats to his flagship, the battlecruiser Hyperion, and once again enters the fight for survival – and the search for his beloved Kerrigan.
StarCraft II: Wings of Liberty is the first part in the StarCraft II trilogy. As such, most of the 29 missions of the single-player campaign have the player fight on the Terran side. There are, however, a few missions where the Protoss Zeratul gets to tell parts of his side of the story, with the player controlling him and his Protoss friends. Most of the missions feature different and changing objectives but are, at their core, all about real-time strategy, with the player more often than not having to build up his base from scratch, collect the two resources, produce and upgrade an army and fight the usual suspects: other Terrans, Zerg and Protoss. The gameplay is pretty straightforward RTS, using a rock-paper-scissors system in combat between the three very different races, with each unit vulnerable to several other units and vice versa.
StarCraft II: Wings of Liberty also offers an extensive multiplayer mode which differs greatly from the single-player experience. The player can play as any of the three races but the available units differ in part from the ones available to him in the campaign. The Terran Medic, for example, has been cut – only the flying Medivac can be built. Nine challenges are available to test the abilities of the player to e.g. know which units are best against others or how to survive the infamous Zerg rush. In addition, after entering the multiplayer, the player has to play several practice rounds during which the game judges his skill and throws him in one of the five leagues (Bronze, Silver, Gold, Platinum and Diamond) and activates the match-making feature. Here, or in custom games, he can fight against up to eight players on 61 maps, some of which are specially made beginner's versions of other maps to prevent early rushes. The maps are divided into several categories based on type of gameplay, like coop, simple free-for-all or team matches, and the amount of players; eight being the largest number of players a map can hold. Bots are available to fill up open slots and additional achievements are waiting to be earned in order to unlock new avatar pictures or troop banners.
Game Info
- Genre: Strategy
- Publisher: Blizzard Entertainment Inc.
- Developer: Blizzard Entertainment Inc.
- Year: 2010
StarCraft II: Wings of Liberty Download
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System: PC | Review Rating Legend | |
Dev: Blizzard Entertainment | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Blizzard Entertainment | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: July 27, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1 (2+ Online) | 3.0 - 3.4 = Fair | |
ESRB Rating: Teen | 3.5 - 3.9 = Good |
You may even be surprised by how little of the original game is still here. It's based on the same things, but most units, tech trees, and mechanics have been reworked. Steadfast classics like the grunt Marine unit are almost identical, but others like the Firebat are very different. They are now more akin to a hulking BattleMech than an infantry unit.
Backing up the nearly flawless RTS gameplay is a whole host of technical advancements. To start with, the game is drop-dead gorgeous. This isn't Gears of War 3 though. Blizzard has found amazing new ways to create beautiful environments and units without making your graphics card sweat. The game's visuals are gorgeous, but simple. There aren't super-complex animations and dozens of moving parts on every unit. This allows them to pile hundreds of units on-screen at once without even breaking a sweat. Even during the most hectic times, with hundreds of Zerg swarming and being blasted by huge battlecruisers, there's nary a hiccup in the framerate.
Sometimes, this comes at the expense of the background art though. Most locations are bland and simplistic. That's not a big deal considering all you're looking at is dirt anyway.
The audio is also good, though not quite as amazing as the visuals. It was great to see Blizzard sticking to their original voice actors and music style. It literally gave me chills to hear Jim Raynor's voice the first time he appeared on-screen. There's a magic and a weight to these characters after all this time. Even if their voice actors aren't top-name Hollywood talent, each character is brought to life in a way that couldn't have been accomplished without the original voices.
Blizzard's bizarre propensity for smooth jazz is also a mainstay in SC2. It plays in the background during matches, and while it's not my favorite style of music, it was a good choice. Far too many games go for the hard-rock epic music angle, but that style of music gets tiring after a while.
There aren't many bad things to note about SC2. This is a 16+ hour game with a full suite of online options and a map editor, all of which will keep you entertained for a long time. The only thing that is rubbing some gamers the wrong way is the Battle.net integration. Some gamers have complained about losing their save games when they lost their Internet connection to Battle.net, although I never experienced that problem for myself.
StarCraft 2 is very much reworked from the original, but you're not likely to notice that when playing. It just feels so much like the original experience. Why can t you take screenshots on hulu. In essence, they've managed to strike the perfect balance that so many other sequels have failed at. They've changed enough of the game that fans will still feel like they got an entirely new game, and won't cry 'StarCraft 1.5.'. Yet, they've kept it similar enough in all the right ways that it will keep fans from feeling like foreigners in a new land.
This is the perfect sequel. It reaches a hand out to those who didn't enjoy the first game, while keeping its fiercely loyal fans happy. Its only fault may be that it borrows too heavily from other influences. Between Dawn of War, tinges of a Firefly-esque space-western motif, and the original source material, there's not much in this game that will take you by surprise. It's an amazing accomplishment, but in a lot of ways, we've seen this all before.
By Andrew Groen
CCC Freelance Writer Auto clicker trackid sp 006.
Wonderful. These are the types of graphics every game should shoot for. It is utterly beautiful, without requiring expensive gaming PCs to play. This is a perfect balance.
SC2 has solid controls. It's not revolutionary, but it brings the series up to date with the modern style of RTS.
The original voice actors are back and do a great job bringing characters to life. The smooth-jazz soundtrack could be hit and miss with some.
There's a lot to do in this game. There's a lengthy 15+ hour single-player campaign, a multiplayer mode that will keep you busy for months, and even a great level editor. You'll definitely get your money's worth here.
Not an average. See Rating legend above for a final score breakdown.
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